In an increasingly connected world, we use computer technology in more and more of our work practices and everyday routines. End users face the challenge of adapting and combining these devices and technologies for their potentially various and differing purposes, and engage in creative, often collaborative, activities to make the infrastructures fit their practice.

End-user development has established itself as a research discipline that connects the ergonomics of programming with the users’ needs and abilities to shape the technological infrastructures they live in. The research does not aim at making everybody a programmer, but at allowing everybody to be in control of the technologies they live and work with at a degree of complexity of their choice. This includes improving the concepts and interfaces for programming and configuration as well as supporting end users in their activities to share, delegate and collaborate.

The IS-EUD 2015 in Madrid welcomes researchers and practitioners interested in exploring innovative, creative, simpler and more empowered ways of ideating, infrastructuring, configuring, adapting and programming our modern IT infrastructures at home and at work. We look at devices like smartphones, dishwashers, smart TVs, robots, cars, wearable IT, houses and laptops, and we look at practices and milieus like engineering, shopfloor, hackspaces, fab labs, app programming, e-health, e-mobility, e-democracy and energy efficient IT, and aim at improving tools, interfaces, processes and methods that support user-driven innovation.

The conference welcomes contributions that

  • describe new, simple and efficient interfaces for adaptation and programming,
  • describe new approaches for more flexible software and device architectures,
  • describe new processes and methods to approach complex scenarios of infrastructuring,
  • present studies and design implications on challenges and practices of end user development and user creativity.

In this edition we aim at opening the conference to the end users with a new category of contributions called the EUD playground where a plethora of interactive activities can be planned, from studios, to hackatons, to whatever format that invites end users to try out technologies devised for them.

Scope and Topics

Authors are invited to submit manuscripts of original unpublished work in all areas related to EUD. Long papers may address work on cognitive and design aspects, underlying theories, formal methods, taxonomies, implementation efforts, tool support, and empirical studies. Short papers that present work in progress or demonstrations of tools are also solicited.

Specific topics addressed include (but are not limited to) the following ones:

  • EUD in everyday life
  • EUD in specific fields of application
  • Device ecologies to enable EUD activities
  • EUD methodologies and approaches
  • End user participation in Co-Design and Co-Production of software
  • Supporting collaboration in EUD settings
  • EUD technologies, frameworks and tools
  • Recommender systems to support EUD
  • Collaborative Software Development
  • Cultures of Participation and Meta-design
  • EUD and Open Source
  • Web 2.0 and mash-up technologies enabling EUD
  • Strategies to foster EUD in software development companies
  • EUD cost-benefit models
  • EUD and crowdsourcing
  • EUD for supporting device sustainability
  • Usability and UX evaluation of EUD systems